Bryce Texture Tutorial

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Ok to start out with I think I will have you upload this basic Bryce File with the Camera already set up and everything ready to go. Much easier then telling you how to make that part. And I can get more quickly into how to make the textures, and edit the preferences in Bryce.

 

OK, download the Bryce file here and open it up in Bryce 5 or higher. BryceTextureTemplete after you open your file in Bryce we can proceed. The base file we are starting with is Mediterranean Hills, I got that file a long time ago and was the base file I used for Patchy even longer ago. I got it off the free downloads area somewhere or was it an expansion pack for Bryce 2 or 3, as I said long time ago now. Doesn't matter it wont look like the texture when we are done. I've tweaked this file I think over the years so I doubt it is original anymore hahahaha.

 

OK, now go into the edit mode and click on the far left Icon named Edit:

Make sure if you do not have this Material in your Bryce library, make sure you save it in yours before you start to edit it. Save and save often /winks.

Now after you click on the edit file a interface comes up that looks like:

Now here is where the fun begins really with Bryce in some ways. Their editors are incredible for making very good Textures, that can sometimes border on the Photo realistic. Now in this case I want to bring in some of my Photos that I have taken from around where I live and have already made Seamless from the Terrain page you can download on this website's forums. So now we are going to click on the upper right hand side and hit the Image Texture button.

Then you click on the second from the upper left button Texture Source Editor,

And you will open up a window that looks like this,

Number 1. Open the load button and select the graphic/photo you want to use.

Number 2. Click on the copy button, then....

Number 3. Hit the past button, to change your basic graphic into a texture of your choosing as one of your layers. The graphic I am going to use is,

I chose for this Tutorial,

And after I brought it in it looked like,

Now I didn't like the middle, so I pasted also the photo into the middle one as well. So when you render it out for a new texture it will look something like this below,

Now you can tweak that allot and of course keep on bringing in new graphics until you find what you need. In this case we are going to go back into the Deep texture editor again and tweak with some of the values using,

And you can get different effects by tweaking these values. Examples of the Tweak off the base file we imported is,

and we still see the repetition of the tile even though it is seamless on the edges, so we go back into the "Tweaking panel" as I like to call i,t and come back out with This texture,

And another variation off the same Texture as an example is, but has much more detail and we will call this one the final end product of this tutorial is,

Click on the image above to see the final Texture file it made. This is also a good way to bring in L3DT files onto the imported L3DT terrain. Just as an example.

The End Bryce file for this tutorial can be downloaded right here for you to play with more if you choose. BryceTextureTemplete2

This ends this Tutorial. We will use this final texture and use it in the next tutorial on Brick'N Tiles, Making the texture we just made totally seamless for final stage for use.

DeathTwister Ally

Team Atomizer

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Last updated 11/4/06